The original flavour of Grey Infection
Before the arrival of the Graphic Designer profile, we have already decided and closed the visual style of the game, a pixel-art style with clean aesthetics, using plain colors (black & white palette for the non-passed levels, and basic color palette for cleared levels). The original art was created by me, based on previous works for TLSA Project and used in White & World project.
The final visual style of the game is an imposed decision by the Graphic Designer because he was unable to work with the original style. The decision was not voted with the original creators of the project, Eduardo Millan and me. And also because we are running-out of the schedule (the Graphic Designer arrival in the last stage of the development, he wasted near of a month trying to adapt with the original style and we needed to be ready to publish the game in less of 2 months after this), we finally desist to use the original style in favor the current used, and finish the rest of development in time.
These is a some captures of the original prototype visual style of the game, the same style used for the Microsoft Dream Build Play 2011 entry:
Pre-Production video and Dream Build Play 2011
A couple of videos from the pre-production stage, mentioning a Grey Infection as succesor of White & World, and early preview of the submited version to Microsoft Dream Build Play 2011 contest, both before the Graphic Designer entered to the team:
Details
Project: Grey Infection
Studio: Undead Code Studios
Genre: 2D Puzzle-Platformer Adventure
Platform: XBox360 (XBox Live Indie Games)
Job description: Game Engine Programmer, Game Programmer, Technical Artist & VFX Artist
Technologies: .NET 4.0, C#, XNA 4.0, TLSA.Engine (own XNA Game Engine), Visual Studio Express 2010
Source code:
https://github.com/VisualStudioEX3/Grey-Infection
https://github.com/VisualStudioEX3/TLSA.Engine
Credits
Producer, Game Designer, Level Designer
Eduardo Millan - SiPoX
Game Engine Programmer, Game Programmer, Technical Artist & VFX
José Miguel Sánchez Fernández - [EX3]
Music Composer
Pablo Delgado - Guybrush Threepwood
English Localization
Cristina Pinilla Fernandez
Graphic Designer
Ruben Barroso Heredia (*)
(*) Disclaimer: The rest of the team and I, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.
Description
Game Engine Programmer, Game Programmer, Technical Artist & VFX Artist for the development of Grey Infection for Xbox360 (XBLIG).
My first professional game developed in a game studio, and my first console game. A 2D Puzzle-Platformer Adventure, based on White & World, a Game Jam project in which some members of the team worked, and that you can found in this portfolio.
The game mechanic basically is destroy the enemies, in the correct order, to create or destroy parts of the level, to reach the exit point. The exit point can only be enable when the all enemies are eliminated.
The game was developed using an own XNA based game engine, TLSA.Engine, a newer version of my old game engine TLSA Engine (based on Visual Basic 6.0 and dx_lib32, an own game framework).
In addition to programming the game and the engine, other tasks where I been involved was VFX enhancement in the final art in scene, simulate some post-process effects, like the glitch effect, UI visual design of the main menu and their elements, several background live visual elements and effects in most of the levels, and guide the artist in how to prepare and optimized the final assets to use in the game.
Reviews
A few reviews in specialized spanish game blogs:
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