Details
Project: Project Jupiter (Codename)
Genre: 2.5D Cinematic Action-Platformer
Platform: PC (Windows, Linux, Mac)
Job description: Game Programmer, Game Designer
Technologies: Unity3D, .NET, C#, PlayMaker (used to create base state machines)
Description
A 2.5D Cinematic Action-Platformer. This project is born as a result of a bet between friends. Since 2010, I have been doing small tests with Unity3D, but no projects or prototypes. This project has helped me to try to learn the basics of the engine and gain some experience for future projects.
The prototype implement a functional character player with some of basic states, with functional weapon. The development focused mainly on the player's implementation and the visual style for future game levels (mainly lighting tests and retro look & feel). The project uses free assets, include part of the Angry Bots demo assets from Unity3D 4.
This project was cancelled due to several technical problems with 3D assets (old assets from Unity3D 3 and 4 versions, not compatible with new material system in Unity3D 5) and other related problems.
Full prototype level gameplay
Current State (early 2017)
In September 2016, try a new approach to the concept of the game, using new assets, compatible with Unity3D 5. This is a capture of a prototype with the new material of the project, trying to recreate a control similar to that of games like Shadow Complex:
At present (January 2017) the project is based on the original concept discarded, more typical of games of the 90's like Another World or Flashback:
State of the project in January 9, 2017, some tests focused on player basic mechanics (run, walk, jump, fall, landing, climbing...). Implementing own character controller and FSM system (without PlayMaker).
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