Teku Studios: The Stone of Madness

Project: The Stone of Madness
Studio: Teku Studios (supported by The Game Kitchen)
Genre: Strategy, RTS, Stealth, Tactical
Platform: Windows, XBox Series X|S, PS5, Nintendo Swtich
Job description: Gameplay Programmer & Tool Programmer
Technologies: Unity3D, .NET, C#, Plastic SCM
Store links: Steam, Epic Store, Xbox Store, PS Store

"From the creators of Blasphemous"

To be honest, this is an original game designed and developed by the creators of Candle, Teku Studios, with help and support from The Game Kitchen and not viceversa. This is the truth.

The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish Monastery. Five prisoners pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.

Senior Game Programmer and Tool Programmer working on the system and tools to manage and design the campaign missions and objectives, used by the game designer to easily structure all the logic involved on the different campaign missions and objetives in the game, and to be able to fast prototyping ideas on  the game levels without affect or collide with all exsisting work.

Also I worked, in minor way, maintaing and extending the code of some systems and entities (players and NPC characters, items, dialog system features...).

Other tasks was help with the optimization the code of some systems (thinking on the porting to consoles) and a QA tool for ease catch unhandled exceptions and end the game session (to prevent false error feedback up from this point due the Unity feature to continue execution with unhandled exceptions) recolecting all possible debug data (exception message, full stack trace, screenshot of the last frame rendered...) pack it on a zip file and show a "BSOD like" screen with all collected data.