Details
Project: Soul Gun
Genre: 2D Platform
Platform: Web (HTML5/WebGL)
Job description: Game Programmer
Technologies: Unity3D, .NET, C#
Links:
- Itch.io: https://ex3.itch.io/soulgun
- Ludum Dare 39: https://ldjam.com/events/ludum-dare/39/soul-gun/ (510th position of +2500 games)
Source Code: https://bitbucket.org/VisualStudioEX3/malaga-jam-week-vi
Credits
Graphic Designer
Pablo Dapena
Game Designer
Carlos L. Hernando
Game Designer, Level Designer
Alberto Sageras Roman
Game Programmer
José Miguel Sánchez Fernández - [EX3]
Description
A game made for the Malaga Jam Weekend VI & Ludum Dare 39 Game Jams. A game made in 48h!
A 2D platform game with a gravity and energy mechanic. The player only can move on floor and shoot his weapon. Each shoot invert the gravity on entire level, enemies included, and each shoot consume a part of the player soul. If the player consumes his soul, then he will die instantly. The player can restore his soul when not shooting his weapon during a short time.
This game shared the MalagaJam and Ludum Dare themes: Atraction & Running out of Power.
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