Tag Archives: Windows

T.L.S.A.: Argos Operation

Details

Project: T.L.S.A.: Argos Operation
Genre: 2D Point & Click - Graphic Adventure
Platform: Windows
Job description: Game Designer, Game Programmer, Graphic Desisgner
Technologies: Visual Basic 6.0

Description

Point & click graphic adventure game. Attempt to improve the concept implemented in the previous game, TLSA: The Light Star Adventure. This time, the game had the ability to display larger scenaries, the player could move with the mouse, making a side-scrolling movement, like a 180 º view.

This time, the elements of the game, like the characters, already had basic animations and sound effects. The game development is unfinished, due to the complexity of developing in Visual Basic 6.0 Windows Forms and User Controls system. The result is an advanced prototype of the concept designed, a little achievement.

The graphics are own made ​​freehand with mouse in Microsoft Paint. The sounds are a mixed of samples from other comercial games.

Lode Runner level design experiment

Details

Project: Codename Atapuerca
Genre: 2D Platformer-Puzzle Adventure
Platform: MS-DOS, Windows
Job description: Level Designer
Download: ATAPUERC.PZL (15 KB)

Description

A small campaign levels for Lode Runner: The Legend Return game. Is an experiment that intended to create a platformer adventure using the mechanics of the original game, to create a game play experience, and the different level themes for create a variety of sceneries.

The levels are available to download.

T.L.S.A.: The Light Star Adventure

Details

Project: T.L.S.A.: The Light Star Adventure
Genre: 2D Point & Click - Graphic Adventure
Platform: Windows
Job description: Game Designer, Game Programmer, Graphic Designer
Technologies: Visual Basic 6.0

Description

Point & click graphic adventure, in first person, set inside a spaceship, being attacked and boarded by enemy soldiers. The player taking the role of a prisoner who manages to escape from his captors and aims to try to escape alive from the ship.

The player can navigate the corridors of the ship, interact with various elements of the enviroment (look in wall panels, input controls, access to computer terminals, investigate corpses...), talks with characters (the conversations could have various lines of dialogue with different ways and results), inventary, which could be used with scenarios, and even was available ability to shoot enemies in specific scenes.

The game had only one level, the corridors of the ship and some rooms, giving a total of 15 different locations. The game had several situations, either by death or specific situations (terminate arrested by soldiers, for example). Were available automatic checkpoints to avoid losing the game progress from certain points. The graphics are own made ​​freehand with mouse in Microsoft Paint, and static, without animations. The game hadn't sound or music.

Pong

Details

Project: Pong
Genre: 2D Arcade
Platform: Windows
Job description: Game Programmer
Technologies: Visual Basic 6.0

Description

Mi first game, an own version of classic Atari Pong, for one player, with rudimentary IA, two players support, and scoring system, with bonus extra live to reach the high score.