Tag Archives: Web

Soul Gun

Details

Project: Soul Gun
Genre: 2D Platform
Platform: Web (HTML5/WebGL)
Job description: Game Programmer
Technologies: Unity3D, .NET, C#
Links:
- Itch.io
: https://ex3.itch.io/soulgun
- Ludum Dare 39: https://ldjam.com/events/ludum-dare/39/soul-gun/ (510th position of +2500 games)
Source Code: https://bitbucket.org/VisualStudioEX3/malaga-jam-week-vi

Credits

Graphic Designer
Pablo Dapena

Game Designer
Carlos L. Hernando

Game Designer, Level Designer
Alberto Sageras Roman

Game Programmer
José Miguel Sánchez Fernández - [EX3]

Description

A game made for the Malaga Jam Weekend VI & Ludum Dare 39 Game Jams. A game made in 48h!

A 2D platform game with a gravity and energy mechanic. The player only can move on floor and shoot his weapon. Each shoot invert the gravity on entire level, enemies included, and each shoot consume a part of the player soul. If the player consumes his soul, then he will die instantly. The player can restore his soul when not shooting his weapon during a short time.

This game shared the MalagaJam and Ludum Dare themes: Atraction & Running out of Power.

Pirates: Treasure Hunters

Details

Project: Pirates: Treasure Hunters
Studio: Virtual Toys
Genre: Action-MOBA, Free-To-Play
Platform: PS4, Steam
Job description: Backend Programmer
Technologies: .NET 4.5, C#, LINQ, JavaScript, HTML5, MVC5, Python, PowerShell Script, Bash, MariaDB, MongoDB, RedisDB, IIS, Windows Server (2008 & 2012), Linux (CentOS 6.5), SaltStack, SVN, Tortoise SVN, Git, SourceTree
WebSite: http://piratestreasurehunters.com
PlayStation Store: US Store, European Store
Steam: http://store.steampowered.com/app/413690/

Description

Backend programmer in Virtual Toys, for the Pirates: Treasure Hunter project, a Free-To-Play Action-MOBA game for South Korea (Netmarble) and China (NetEase) markets, and PlayStation 4 and Steam for occident markets (Europe and America). Our tasks consist in maintain and develop new features on the backend and maintain the development and production environments.

Update (16 november, 2016): The game is no longer available in Steam and PS4 Store. Virtual Toys closed in August 2016, because of an ERE. For this reason, the servers were closed in September 2016, and the game was shutdown and removed from the online stores. More information (spanish only) in the following links:

Escape from Hell

Details

Project: Escape From Hell
Studio: Undead Code Studios
Genre: 2D Platformer Adventure
Platform: Web/Flash
Job description: Game Programmer, Technical Artist & VFX Artist
Technologies: Flash, Action Script 3, Flixel, Flash Develop, MochiAds
Source code: https://github.com/VisualStudioEX3/EscapeFromHell
Play:
    - Play for free on Newgrounds (Flash plugin not required)
    - Play for free on BlueMaxima's Flashpoint project

Credits

Producer
Eduardo Millan - SiPoX

Game Programmer, Technical Artist & VFX
José Miguel Sánchez Fernández - [EX3]

English Localization
Cristina Pinilla Fernandez

Game Designer, Graphic Designer, Level Designer
Ruben Barroso Heredia (*)

(*) Disclaimer: The rest of the team and I, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

Game Programmer, Technical Artist & VFX Artist for the development of Escape From Hell. An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles.

In addition to programming the game, other tasks where I been involved was VFX enhancement in the final art in scene, simulate some post-process effects with the Flash render limitations, like vignetting or dinamic brightness for backgrounds, and guide the artist in how to prepare and optimized the final assets to use in the game.

Aquanoid

Details

Project: Aquanoid
Studio: Undead Code Studios
Genre: Arcade
Platform: Web/Flash
Job description: Game Designer, Game Programmer
Technologies: Flash, Action Script 3, Flixel, Flash Develop, as3sfxr, MochiAds
Source code: https://github.com/VisualStudioEX3/Aquanoid
Play:
    - Play for free on Newgrounds (Flash plugin not required)
    - Play for free on BlueMaxima's Flashpoint project

Credits

Producer
Eduardo Millan - SiPoX

Game Designer, Game Programmer
José Miguel Sánchez Fernández - [EX3]

English Localization
Cristina Pinilla Fernandez

Graphic Designer, Level Designer
Ruben Barroso Heredia (*)

(*) Disclaimer: The rest of the team and I, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

Game Designer and Game Programmer for the development of Aquanoid. An Arkanoid based game with altered mechanics: the pad/player float on water. The water level goes up every few seconds. The player dies if reach the block level or the ball touch the water.

This game is based on my version of Aquanoid (2K8) for the Game Jam of Campus Party Spain 2008.

White & World

Campus Party 2010: "DesarrolladorES Game Jam" Videogame Showcase

Campus Party 2010: "DesarrolladorES Game Jam" First Prize Presentation

Details

Project: White & World
Genre: 2D Platform-Puzzle Adventure
Platform: Web/Flash
Job description: Graphics Designer Support
Technologies: Flash, Action Script 2
Dev blog: https://ex3perience.wordpress.com/category/compo-rapida-cp2k10/ (ES)
Download: white_and_world_cp2010_flash_player_windows.zip

The ZIP file include the Adobe Flash Player 32 bits for Windows and the SWF game file. Run the CMD file to launch the game.

Credits

Producer, Game Designer
Eduardo Millan - SiPoX

Game Programmer, Graphic Designer
José Zanni -Josepzin

Graphic Designer Support
José Miguel Sánchez Fernández - [EX3]

Description

1st place in the Game Jam of Campus Party Spain 2010!

A project for the Game Jam in GameDev area of Campus Party Spain 2010. A 2D platformer-puzzle adventure with the mechanic of create and destroy by the action of eliminate the enemies in the correct order.

The restrictions of the Game Jam were: black & white theme, puzzles, create & destroy.

P.D.: At the beginning, the idea was a I will program the game, in Visual Basic 6.0 with the TLSA Engine, an unfinished own game engine based on dx_lib32 (an own game framework) that can be found in this portfolio. The early prototype was made with it, but at last hour, we decided to use Flash and Action Script 2 for the final development.

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