Tag Archives: Web

Pirates: Treasure Hunters

Details

Project: Pirates: Treasure Hunters
Studio: Virtual Toys
Genre: Action-MOBA, Free-To-Play
Platform: PS4, Steam
Job description: Backend Programmer
Technologies: .NET 4.5, C#, LINQ, JavaScript, HTML5, MVC5, Python, PowerShell Script, Bash, MariaDB, MongoDB, RedisDB, IIS, Windows Server (2008 & 2012), Linux (CentOS 6.5), SaltStack, SVN, Tortoise SVN, Git, SourceTree
WebSite: http://piratestreasurehunters.com
PlayStation Store: US Store, European Store 
Steam: http://store.steampowered.com/app/413690/

Description

Backend programmer in Virtual Toys, for the Pirates: Treasure Hunter project, a Free-To-Play Action-MOBA game for South Korea (Netmarble) and China (NetEase) markets, and PlayStation 4 and Steam for occident markets (Europe and America). Our tasks consist in maintain and develop new features on the backend and maintain the development and production environments.

Update (16 november, 2016): The game is no longer available in Steam and PS4 Store. Virtual Toys closed in August 2016, because of an ERE. For this reason, the servers were closed in September 2016, and the game was shutdown and removed from the online stores. More information (spanish only) in the following links:

· http://www.elconfidencial.com/tecnologia/2016-07-06/virtual-toys-videojuegos-ere-despidos_1227682/
· http://www.vidaextra.com/industria/virtual-toys-se-enfrenta-a-un-ere-y-50-despidos
· http://www.meristation.com/noticias/el-estudio-espanol-virtual-toys-al-borde-del-cierre/2135175
· http://www.vandal.net/noticia/1350678798/el-estudio-espanol-virtual-toys-despedira-a-50-de-sus-empleados/
· http://www.3djuegos.com/noticias-ver/162914/la-espanola-virtual-toys-presenta-un-ere-que-afecta-a-50/
· http://www.vandal.net/noticia/1350683710/el-estudio-espanol-virtual-toys-se-desclara-en-quiebra/

Ninja Runner (Cancelled Prototype)

Details

Project: Ninja Runner
Genre: 2D Runner
Platform: Web
Job description: Game Programmer
Technologies: Flash, Action Script 3, Flash Punk, Flash Develop
Link: Play Ninja Runner Prototype

Credits

José Miguel Sánchez Fernández
Game Programmer

Ruben Barroso Heredia (*)
Game Designer, Graphic Designer

(*) Disclaimer: At the end of the project and in the future, I'm no longer related, supported or associated with this person, Ruben Barroso Heredia, and I'm not responsible for their legal or illegal activities related directly or indirectly with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

A cancelled vertical 2D runner. Its current state is a playable prototype with some of the elements and mechanics designed, it's the result of a work of few evenings.

The cancellation of this project is a result of several discursions between the artist and me for the way to manage the future of this project and posible creation of own studio.

Escape from Hell

Details

Project: Escape From Hell
Studio: Undead Code Studios
Genre: 2D Platformer Adventure
Platform: Web
Job description: Game Programmer
Technologies: Flash, Action Script 3, Flixel, Flash Develop
Link: Play Escape From Hell

Credits

Eduardo Millan
Producer

José Miguel Sánchez Fernández
Game Programmer

Cristina Pinilla Fernandez
Text Revisions (English localization)

Ruben Barroso Heredia (*)
Game Designer, Graphic Designer, Level Designer

(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles.

Aquanoid

Details

Project: Aquanoid
Studio: Undead Code Studios
Genre: Arcade
Platform: Web
Job description: Game Designer, Game Programmer
Technologies: Flash, Action Script 3, Flixel, Flash Develop
Link: Play Aquanoid

Credits

Eduardo Millan
Producer

José Miguel Sánchez Fernández
Game Designer, Game Programmer

Cristina Pinilla Fernandez
Text Revisions (English localization)

Ruben Barroso Heredia (*)
Graphic Designer, Level Designer

(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

An Arkanoid game with altered mechanic: the pad/player float on water. The water level goes up every few seconds. The player dies if reach the block level or the ball touch the water.

This game is based on my version of Aquanoid for the Game Jam on Campus Party España 2008.

White & World

Details

Project: White & World
Genre: 2D Platform-Puzzle Adventure
Platform: Web
Job description: Graphics Designer Support
Technologies: Flash, Action Script 2
Dev blog: https://ex3perience.wordpress.com/category/compo-rapida-cp2k10/ (ES)
Link: Play White & World

Credits

Eduardo Millan 
Producer, Game Designer
José Zanni 
Game Programmer, Graphic Designer
José Miguel Sánchez Fernández
Graphic Designer Support

Description

1º place on Game Jam of Campus Party España 2010.

A project for the Game Jam in GameDev area of Campus Party España 2010. A 2D platformer-puzzle adventure with the mechanic of create and destroy by the action of eliminate the enemies in the correct order.

The restrictions of the Game Jam were: black & white theme, puzzles, create & destroy.

P.D.: At the beginning, the idea was a I will program the game, in Visual Basic 6.0 with the TLSA Engine, a unfinished own game engine based on dx_lib32 (an own game framework) that can be found in this portfolio. The early prototype was made with it, but at last hour, we decided to use Flash for the final development.

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