Tag Archives: Linux

The Esc4pe, a “primitive shooter” made with Unity3D

Featured tweet from GameJolt

Video reviews from itch.io & GameJolt

Today (December 20, 2017), the game reached near 100.000 visits and near 45.000 downloads, with a 4/5 avg. rate and featured on cover pages, on itch.io and Game Jolt marketplaces, in 60 days (near of 60.000 visits and 30.000 downloads between March and early May of 2017).

The game received a lot of feedback in the comments, and some users made video reviews with gameplays. This is a Youtube list with near 80 videos collected from user comments and Twitter searches:


Project: The Esc4pe
Genre: First Person Shooter
Platform: PC (Windows, Linux, Mac)
Job description: Game Programmer, Game Designer, Level Designer
Technologies: Unity3D, .NET, C#
Links: Post on my blog, Visual Studio EX3, with more details (ES)


Featured on itch.io marketplace with +19.000 downloads with a rate of 4/5 stars!

Featured on GameJolt marketplace with +25.000 downloads with a rate of 4/5! (Click on the thumbnail to view on gamejolt page)


José Miguel Sánchez Fernández - [EX3]
Game Programmer, Game Designer, Level Designer, "Voice" actor

Third party assets

Standard Assets & Cinematics Effects - Unity Technologies
Sci Fi Characters Mega Pack - PROTOFACTOR, INC: https://www.assetstore.unity3d.com/en/#!/content/19831
Scifi LowPoly Ammo Pickups - Pixelgraffiti: https://www.assetstore.unity3d.com/en/#!/content/12005
Yughues Free Palm Trees - Nobiax / Yughues: https://www.assetstore.unity3d.com/en/#!/content/13540

Amplify Color and FXAA Fast Approximation Antialiasing - Amplify Creations: http://amplify.pt/

Light Shafts effect - Robert Cupisz: https://github.com/robertcupisz/LightShafts

Camera Filter Pack (CRT Effect) - Vetasoft: https://www.assetstore.unity3d.com/en/#!/content/18433

Sound weapons & items effects are downloaded from Freesound.org site (http://www.freesound.org). All samples are under Creative Commons licence (Attribution 3.0 License)

Music themes "Hitman", "The Complex" & "Killers" are creations of Kevin MacLeod (incompetech.com) and released under Creative Commons licence (Attribution 3.0 License)


This project is made as practical exercise for the "Master in Video Game Development with Unity3D & 3DS Max Official Autodesk (MPV)" of CICE Madrid (http://cice.es/curso/master-en-desarrollo-de-videojuegos-con-unity-y-3dsmax/).

A "primitive shooter" developed in one month with technical restrictions based on the topics seen in class until the project start date. The game is not optimized (its performance is not stable).

Support XBox360 Controller in all PC platforms (implementing the input map for Linux and OSX following the information found on this wiki).

The game is initially designed to be played in 5~10 minutes (It can take 20~30 minutes to complete).

Developed and full tested under:
- Intel Core i5-2500 @ 3.30GHz
- AMD Radeon HD 6800 Series (with Crimson drivers)
- Windows 10 Pro x64

P.D.: This game will not receive new updates, bug fixes (for now) or new version with more levels.

Pirates: Treasure Hunters


Project: Pirates: Treasure Hunters
Studio: Virtual Toys
Genre: Action-MOBA, Free-To-Play
Platform: PS4, Steam
Job description: Backend Programmer
Technologies: .NET 4.5, C#, LINQ, JavaScript, HTML5, MVC5, Python, PowerShell Script, Bash, MariaDB, MongoDB, RedisDB, IIS, Windows Server (2008 & 2012), Linux (CentOS 6.5), SaltStack, SVN, Tortoise SVN, Git, SourceTree
WebSite: http://piratestreasurehunters.com
PlayStation Store: US Store, European Store 
Steam: http://store.steampowered.com/app/413690/


Backend programmer in Virtual Toys, for the Pirates: Treasure Hunter project, a Free-To-Play Action-MOBA game for South Korea (Netmarble) and China (NetEase) markets, and PlayStation 4 and Steam for occident markets (Europe and America). Our tasks consist in maintain and develop new features on the backend and maintain the development and production environments.

Update (16 november, 2016): The game is no longer available in Steam and PS4 Store. Virtual Toys closed in August 2016, because of an ERE. For this reason, the servers were closed in September 2016, and the game was shutdown and removed from the online stores. More information (spanish only) in the following links:

· http://www.elconfidencial.com/tecnologia/2016-07-06/virtual-toys-videojuegos-ere-despidos_1227682/
· http://www.vidaextra.com/industria/virtual-toys-se-enfrenta-a-un-ere-y-50-despidos
· http://www.meristation.com/noticias/el-estudio-espanol-virtual-toys-al-borde-del-cierre/2135175
· http://www.vandal.net/noticia/1350678798/el-estudio-espanol-virtual-toys-despedira-a-50-de-sus-empleados/
· http://www.3djuegos.com/noticias-ver/162914/la-espanola-virtual-toys-presenta-un-ere-que-afecta-a-50/
· http://www.vandal.net/noticia/1350683710/el-estudio-espanol-virtual-toys-se-desclara-en-quiebra/