Project: Escape From Hell
Studio: Undead Code Studios
Genre: 2D Platformer Adventure
Job description: Game Programmer, Technical Artist & VFX
Technologies: Flash, Action Script 3, Flixel, Flash Develop, MochiAds
Source code: https://github.com/VisualStudioEX3/EscapeFromHell
Link: Play Escape From Hell
José Miguel Sánchez Fernández
Game Programmer, Technical Artist & VFX
Cristina Pinilla Fernandez
Text Revisions (English localization)
Ruben Barroso Heredia (*)
Game Designer, Graphic Designer, Level Designer
(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.
An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles.
In addition to programming the game, other tasks where I been involved was VFX enhancement in the final art in scene, simulate some post-process effects with the Flash render limitations, like vignetting or dinamic brightness for backgrounds, and guide the artist in how to prepare and optimized the final assets to use in the game.