Category Archives: Tools

Ginger: Beyond the Crystal for Nintendo Switch (porting)

Details

Project: Ginger: Beyond the Crystal
Studio: Drakhar Studio
Genre: Adventure, 3D Platformer
Platform: Steam, XBox One, PS4, Nintendo Switch
Job description: Gameplay Programmer, Tool Programmer, Tester
Technologies: Unity3D, .NET, C#, SVN, Tortoise SVN
WebSite: http://beyondthecrystal.com/
Steam: http://store.steampowered.com/app/409520/Ginger_Beyond_the_Crystal/
Microsoft Store (XBox One): 
https://www.microsoft.com/es-es/store/p/ginger-beyond-the-crystal/c14xnz26mq80
PlayStation Store: 
https://www.playstation.com/en-us/games/ginger-beyond-the-crystal-ps4/
Nintendo eShop (Nintendo Switch): 
https://www.nintendo.com/games/detail/ginger-beyond-the-crystal-switch

Description

Gameplay Programmer and Tool Programmer for the porting to Nintendo Switch console. I worked on optimization tasks on code and helped to optimize asset graphic implementations in scenes (mostly consisted in grouping and baking meshes for reducing draw calls). Other task consist in develop small intergrated tools (to help to search large amount of objects in scene by component type and other filter options, mainly to help in light mapping tasks), studied and tested the game against the Nintendo Switch TRC guidelines and testing the game with the last changes on the Nintendo Switch hardware.