Slayaway Camp: Butcher’s Cut (Nintendo Switch & PSVita Port)

Nintendo Switch Trailer

PSVita Trailer

Details

Project: Slayaway Camp: Butcher's Cut
Studio: Blue Wizard Digital (ported by Stage Clear Studios)
Genre: "killer" puzzle
Platform: Nintendo Switch, PSVita
Job description: Gameplay Programmer
Technologies: Unity3D, .NET, C#, SVN, Tortoise SVN
WebSite: http://slayawaycamp.com/
Store links: Nintendo Switch, PSVita (US), PSVita (EU)

Credits

Programmers
Alejandro Machuca Díaz
Sergio Alonso Martínez
José Miguel Sánchez Fernández

QA
Guillermo Regueiro Martín-Albo
Andrés Conde Herranz
Maria Ruiz Algar
Alberto Relucio Gallego

Producer
Raquel Sánchez Illescas

Description

A killer puzzle game where you control Skullface, a psychotic slasher bent on slaughtering camp counselors at the title campground. Slide this adorable voxel murderer around hundreds of isometric puzzle levels to squash, flay, and decapitate the hapless victims in this darkly comic homage to 80s trash horror.

Gameplay Programmer for the porting to Nintendo Switch and PSVita console versions. I worked on optimization tasks on code and graphics assets in scenes. Other task consisted in adapted and improved some UI elements to use in touch screen and major bugfixes on this platforms.

PSVita version was required most of the enfort, was the most difficult platform to port. Mainly I needed to reimplemented most of the original game core to ensured to fit in the low hardware requeriments, I implemented new resource management systems to cached reusable assets (sounds, textures, etc...) and background load processes (this is the only version that requires of loading screens between scenes and other game states). Also I applied extreme optimization in all graphics assets to avoid continous VRAM overflows adjusting size and compresion parameters in a right way to preserved the original visual feel in the PSVita screen resolution.