Ginger: Beyond the Crystal for Nintendo Switch (porting)

Details

Project: Ginger: Beyond the Crystal
Studio: Drakhar Studio
Genre: Adventure, 3D Platformer
Platform: Steam, XBox One, PS4, Nintendo Switch
Job description: Gameplay Programmer, Tool Programmer, Tester
Technologies: Unity3D, .NET, C#, SVN, Tortoise SVN
WebSite: http://beyondthecrystal.com/
Steam: http://store.steampowered.com/app/409520/Ginger_Beyond_the_Crystal/
Microsoft Store (XBox One): 
https://www.microsoft.com/es-es/store/p/ginger-beyond-the-crystal/c14xnz26mq80
PlayStation Store: 
https://www.playstation.com/en-us/games/ginger-beyond-the-crystal-ps4/
Nintendo eShop (Nintendo Switch): 
https://www.nintendo.com/games/detail/ginger-beyond-the-crystal-switch

Description

Gameplay Programmer and Tool Programmer for the porting to Nintendo Switch console. I worked on optimization tasks on code and helped to optimize asset graphic implementations in scenes (mostly consisted in grouping and baking meshes for reducing draw calls). Other task consist in develop small intergrated tools (to help to search large amount of objects in scene by component type and other filter options, mainly to help in light mapping tasks), studied and tested the game against the Nintendo Switch TRC guidelines and testing the game with the last changes on the Nintendo Switch hardware.

Soul Gun


Details

Project: Soul Gun
Genre: 2D Platform
Platform: Web (HTML5/WebGL)
Job description: Game Programmer
Technologies: Unity3D, .NET, C#
Links:
- Itch.io
: https://ex3.itch.io/soulgun
- Ludum Dare 39: https://ldjam.com/events/ludum-dare/39/soul-gun/ (510th position of +2500 games)

Credits

Pablo Dapena (@PabloDap) 
Graphic Designer

Carlos L. Hernando (@CarlosLHernando) 
Game Designer

Alberto Sageras Roman (@AlbertoSajeras) 
Game Designer, Level Designer

José Miguel Sánchez Fernández - [EX3]
Game Programmer

Description

A game for the Malaga Jam Weekend VI & Ludum Dare 39. A game made in 48h!

A 2D platform game with a gravity and energy mechanic. The player only can move on floor and shoot his weapon. Each shoot invert the gravity on entire level, enemies included, and each shoot consume a part of the player soul. If the player consumes his soul, then he will die instantly. The player can restore his soul when not shooting his weapon during a short time.

This game shared the MalagaJam and Ludum Dare themes: Atraction & Running out of Power.

The Esc4pe, a “primitive shooter” made with Unity3D

Featured tweet from GameJolt

Video reviews from itch.io & GameJolt

The game reached near 90K visits and near 40K downloads, with a 4/5 avg. rate and featured on cover pages, on itch.io and Game Jolt marketplaces, in 60 days (near of 60K visits and 30K downloads between March and early May of 2017).

The game received a lot of feedback in the comments, and some users made video reviews with gameplays. This is a Youtube list with near 80 videos collected from user comments and Twitter searches:

Details

Project: The Esc4pe
Genre: First Person Shooter
Platform: PC (Windows, Linux, Mac)
Job description: Game Programmer, Game Designer, Level Designer
Technologies: Unity3D, .NET, C#
Downloads: ZIP file format, 230MB aprox.:
- Windows (x86 (32 bits), x86_64 (64 bits))
- Mac (Universal)
- Linux (Universal x86 + x86_64)
Links:
- Post on my blog, Visual Studio EX3, with more details (ES)

Featured on itch.io marketplace with +19k downloads with a rate of 4/5 stars!

Featured on GameJolt marketplace with +19k downloads with a rate of 4/5!

Credits

José Miguel Sánchez Fernández - [EX3]
Game Programmer, Game Designer, Level Designer, "Voice" actor

Third party assets

Standard Assets & Cinematics Effects - Unity Technologies
 
 
Sci Fi Characters Mega Pack - PROTOFACTOR, INC: https://www.assetstore.unity3d.com/en/#!/content/19831
 
 
Scifi LowPoly Ammo Pickups - Pixelgraffiti: https://www.assetstore.unity3d.com/en/#!/content/12005
 
Yughues Free Palm Trees - Nobiax / Yughues: https://www.assetstore.unity3d.com/en/#!/content/13540
 

Amplify Color and FXAA Fast Approximation Antialiasing - Amplify Creations: http://amplify.pt/

Light Shafts effect - Robert Cupisz: https://github.com/robertcupisz/LightShafts

Camera Filter Pack (CRT Effect) - Vetasoft: https://www.assetstore.unity3d.com/en/#!/content/18433

Sound weapons & items effects are downloaded from Freesound.org site (http://www.freesound.org). All samples are under Creative Commons licence (Attribution 3.0 License)

Music themes "Hitman", "The Complex" & "Killers" are creations of Kevin MacLeod (incompetech.com) and released under Creative Commons licence (Attribution 3.0 License)

Description

This project is made as practical exercise for the "Master in Video Game Development with Unity3D & 3DS Max Official Autodesk (MPV)" of CICE Madrid (http://cice.es/curso/master-en-desarrollo-de-videojuegos-con-unity-y-3dsmax/).

A "primitive shooter" developed in one month with technical restrictions based on the topics seen in class until the project start date. The game is not optimized (its performance is not stable).

Support XBox360 Controller in all PC platforms (implementing the input map for Linux and OSX following the information found on this wiki).

The game is designed to be played in 5~10 minutes.

Developed and full tested under:
- Intel Core i5-2500 @ 3.30GHz
- 8GB RAM
- AMD Radeon HD 6800 Series (with Crimson drivers)
- Windows 10 Pro x64

P.D.: This game will not receive new updates, bug fixes (for now) or new version with more levels.