Escape from Hell

Details

Project: Escape From Hell
Studio: Undead Code Studios
Genre: 2D Platformer Adventure
Platform: Web
Job description: Game Programmer
Technologies: Flash, Action Script 3, Flixel, Flash Develop
Link: Play Escape From Hell

Credits

Eduardo Millan
Producer

José Miguel Sánchez Fernández
Game Programmer

Cristina Pinilla Fernandez
Text Revisions (English localization)

Ruben Barroso Heredia (*)
Game Designer, Graphic Designer, Level Designer

(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

An old school 2D platformer adventure, with fixed scenes, without scroll, with a basic mechanic of jump and run, and the special ability to buried underground in some places, for avoiding enemies or pass through some obstacles.

Aquanoid

Details

Project: Aquanoid
Studio: Undead Code Studios
Genre: Arcade
Platform: Web
Job description: Game Designer, Game Programmer
Technologies: Flash, Action Script 3, Flixel, Flash Develop
Link: Play Aquanoid

Credits

Eduardo Millan
Producer

José Miguel Sánchez Fernández
Game Designer, Game Programmer

Cristina Pinilla Fernandez
Text Revisions (English localization)

Ruben Barroso Heredia (*)
Graphic Designer, Level Designer

(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

An Arkanoid game with altered mechanic: the pad/player float on water. The water level goes up every few seconds. The player dies if reach the block level or the ball touch the water.

This game is based on my version of Aquanoid for the Game Jam on Campus Party España 2008.

Grey Infection

Details

Project: Grey Infection
Studio: Undead Code Studios
Genre: 2D Puzzle-Platformer Adventure
Platform: XBox360 (XBox Live Indie Games)
Job description: Game Engine Programmer, Game Programmer
Technologies: .NET 4.0, C#, XNA 4.0, TLSA.Engine (own XNA Game Engine), Visual Studio Express 2010
Link: Grey Infection page on XBox Marketplace
Source code: https://github.com/VisualStudioEX3/Grey-Infection

Credits

Eduardo Millan
Producer, Game Designer, Level Designer

José Miguel Sánchez Fernández
Game Engine Programmer, Game Programmer

Pablo Delgado (Guybrush Threepwood)
Music Composer

Cristina Pinilla Fernandez
Text Revisions (English localization)

Ruben Barroso Heredia (*)
Graphic Designer

(*) Disclaimer: I and the rest of the team, after the publication of the project and in the future, we are no longer related, supported or associated with this person, Ruben Barroso Heredia, and we are not responsible for their legal or illegal activities related directly or indirectly, with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

My first professional game developed in a game studio. A 2D Puzzle-Platformer Adventure, based on White & World, a Game Jam project in which some members of the team worked, and that you can found in this portfolio.

The game mechanic basically is destroy the enemies, in the correct order, to create or destroy parts of the level, to reach the exit point. The exit point can only be enable when the all enemies are eliminated.

The game was developed using an own XNA based game engine, TLSA.Engine, a newer version of my old game engine TLSA Engine (based on Visual Basic 6.0 and dx_lib32, an own game framework).

Reviews

A few reviews in specialized spanish game blogs:

Pulpetes Forever

Details

Project: Pulpetes Forever
Genre: 2D Puzzle-Realtime strategy
Platform: Windows
Job description: Game Programmer
Technologies: .NET 4.0, C#, XNA 4.0, TLSA.Engine (own XNA Game Engine), Visual Studio Express 2010
Dev blog: http://ex3perience.wordpress.com/category/compo-cpes15/ (ES)

Credits

Eduardo Millan 
Producer, Game Designer, Level Designer
José Zanni 
Graphic Designer
José Miguel Sánchez Fernández 
Game Programmer

Description

A project for the Game Jam in GameDev area of Campus Party España 2011. A game inspired in the classic Lemming. The game was programmed with TLSA.Engine, a new version of my old game engine in Visual Basic 6.0 and dx_lib32 (an own game framework). This version is based in .NET, C# and XNA.

The restrictions of the Game Jam were: octopus, teleports and randomness.